Pictures and movies of random lozenge tilings - all pictures in one place

2016/08/20



In Spring 2015 and Summer 2016 I used the Python and Mathematica as briefly described here to produce a number of pictures and "movies" of random lozenge tilings. These pictures are collected in this post.

Dear colleagues:
Feel free to use these pictures to illustrate your research in talks and papers, with attribution (CC BY-SA 4.0). Some of the images are available in very high resolution upon request.

All tilings images in one place

  • Uniformly random tiling of a 9-gon
    Uniformly random tiling of a 9-gon
  • Uniformly random tiling of another 9-gon
    Uniformly random tiling of another 9-gon
  • Uniformly random tiling of a hexagon of height 120
    Uniformly random tiling of a hexagon of height 120
  • Uniformly random tiling of a 12-gon
    Uniformly random tiling of a 12-gon
  • Growth of a tiling of a 9-gon
    Growth of a tiling of a 9-gon
  • Growth of a tiling of a 12-gon of height 200 (only vertical tiles are shown)
    Growth of a tiling of a 12-gon of height 200 (only vertical tiles are shown)
  • Result of the previous simulation
    Result of the previous simulation
  • Growth of a tiling of a 12-gon of height 200 (only vertical tiles are shown). Slower simulation, does not reach equilibrium yet
    Growth of a tiling of a 12-gon of height 200 (only vertical tiles are shown). Slower simulation, does not reach equilibrium yet
  • Growth of a tiling of a 12-gon of height 200 (only vertical tiles are shown). Faster simulation, seems to reach the equilibrium
    Growth of a tiling of a 12-gon of height 200 (only vertical tiles are shown). Faster simulation, seems to reach the equilibrium
  • Growth of a random q-weighted tiling of a hexagon of height 100, part 1. Reaching the equilibrium
    Growth of a random q-weighted tiling of a hexagon of height 100, part 1. Reaching the equilibrium
  • Growth of a random q-weighted tiling of a hexagon of height 100, part 2. Equilibrium dynamics
    Growth of a random q-weighted tiling of a hexagon of height 100, part 2. Equilibrium dynamics
  • Result of the previous two simulations, q-weighted random tiling of a hexagon of height 100
    Result of the previous two simulations, q-weighted random tiling of a hexagon of height 100
  • Growth of a random q-weighted tiling of a 12-gon, part 1
    Growth of a random q-weighted tiling of a 12-gon, part 1
  • Growth of a random q-weighted tiling of a 12-gon, part 2
    Growth of a random q-weighted tiling of a 12-gon, part 2
  • Growth of a random q-weighted tiling of a 12-gon, part 3
    Growth of a random q-weighted tiling of a 12-gon, part 3
  • Result of the previous three simulations
    Result of the previous three simulations
  • Growth of a uniformly random tiling of a 27-gon of height 200, part 1. The starting configuration is not interlacing (easier to code), but the interlacing configurations form an absorbing class for the Glauber Markov chain. Note the two outliers on the right
    Growth of a uniformly random tiling of a 27-gon of height 200, part 1. The starting configuration is not interlacing (easier to code), but the interlacing configurations form an absorbing class for the Glauber Markov chain. Note the two outliers on the right
  • Growth of a uniformly random tiling of a 27-gon of height 200, part 2
    Growth of a uniformly random tiling of a 27-gon of height 200, part 2
  • Growth of a uniformly random tiling of a 27-gon of height 200, part 3
    Growth of a uniformly random tiling of a 27-gon of height 200, part 3
  • Growth of a uniformly random tiling of a 27-gon of height 200, part 4
    Growth of a uniformly random tiling of a 27-gon of height 200, part 4
  • Growth of a uniformly random tiling of a 27-gon of height 200, part 5
    Growth of a uniformly random tiling of a 27-gon of height 200, part 5
  • Result of the above five simulations
    Result of the above five simulations
  • Sauron eye
    Sauron eye
  • Sauron eye on a fully black background
    Sauron eye on a fully black background
  • Skewed Sauron eye
    Skewed Sauron eye
  • Tiling of a ghost (a polygon with 2 holes)
    Tiling of a ghost (a polygon with 2 holes)
  • Random heart in UVA colors
    Random heart in UVA colors
  • Random heart, yet another color version (red-green-white)
    Random heart, yet another color version (red-green-white)
  • Random heart, yet another color version (blue-red)
    Random heart, yet another color version (blue-red)
  • Random heart, yet another color version (dark red)
    Random heart, yet another color version (dark red)
  • Random heart, yet another color version (red-yellow-light green)
    Random heart, yet another color version (red-yellow-light green)
  • Random heart, yet another color version (red-yellow-black)
    Random heart, yet another color version (red-yellow-black)
  • Random heart, yet another color version (red-yellow-light blue)
    Random heart, yet another color version (red-yellow-light blue)
  • Random ghost, dot variant 1
    Random ghost, dot variant 1
  • Random ghost, dot variant 2
    Random ghost, dot variant 2
  • Random ghost, color version 1
    Random ghost, color version 1
  • Random ghost, color version 2
    Random ghost, color version 2
  • Random ghost, color version 3
    Random ghost, color version 3
  • Random heart
    Random heart