3D Twenty-Vertex Model Simulation     vertex-models

Alexey Bufetov and Panagiotis Zografos (definition), Leonid Petrov (implementation)


Simulation Info

3D Twenty-Vertex Model Simulation     vertex-models

Alexey Bufetov and Panagiotis Zografos (definition), Leonid Petrov (implementation)

About this simulation
This simulation demonstrates the twenty-vertex model introduced by Bufetov and Zografos (work in progress). The model consists of a 3D lattice where arrows are placed on edges, always pointing in positive coordinate directions. Each vertex has 8 possible incoming arrow configurations and 8 possible outgoing configurations, with conservation of arrow count through each vertex.

The model has 20 vertex types: 2 deterministic (000→000 and 111→111) and 18 stochastic configurations with tuneable weights. The sampling proceeds in time slices where t = x + y + z, with boundary conditions: empty in xz and yz planes, full in xy plane.

Model Parameters
Vertex Weights (12 Free Parameters)
Note: These 12 parameters, along with sum-to-one constraints, determine all 18 stochastic vertex weights. The notation abc→def means incoming arrows from directions (x,y,z) and outgoing to (x,y,z), where 1=arrow present.
Visualization Controls
X-direction
Y-direction
Z-direction
Orthographic Density Projections
Arrow directions mapped to RGB channels: X→Red, Y→Green, Z→Blue. Shows flow density accumulation when collapsing one spatial dimension.
XY Plane (sum over Z)
XZ Plane (sum over Y)
YZ Plane (sum over X)
Time-Slice Activity
Arrow counts by direction over time slices t = x + y + z. Shows temporal dynamics and growth fronts.
Height Map from Cube Occupancy
Grayscale height map H(x,y) = Σ_z filled_cubes(x,y,z) with optional contour lines showing bulk geometry structure.
Cross-Section Slicers
View 2D cross-sections of the 3D vertex model at constant coordinate planes. Edge occupancies shown as colored line segments: Red (X-direction), Green (Y-direction), Blue (Z-direction). Only edges lying within the slice plane are displayed.
X = 5 (YZ plane)
Y = 5 (XZ plane)
Z = 5 (XY plane)


code

(note: parameters in the code might differ from the ones in simulation results below)

Dear colleagues:
Feel free to use code (unless otherwise specified next to the corresponding link), data, and visualizations to illustrate your research in talks and papers, with attribution (CC BY-SA 4.0). Some images are available in very high resolution upon request. I can also produce other simulations upon request - email me at lenia.petrov@gmail.com
This material is based upon work supported by the National Science Foundation under Grant DMS-2153869